![]() ![]() ![]() Data1 and Data2 are then read, and Clock transitions back (at this point, the pad is expected to stick its next bits of data on Data1 and Data2). ![]() Writing 1 to this bit results in Latch going to whatever state means 'latch' to a joypad.Ĭlock of Port 1 is connected to the 'read' signal of $4016, in that reading $4016 causes Clock to transition. Latch is written through bit 0 of register $4016. The controller ports of the SNES has 7 pins, laid out something like this: -Ī standard controller has no wires for pins 5 and 6 these pins are used for non-standard controllers and controller splitters. It will not describe how these ports are used by what may be plugged into them. This is a document intended to describe the various hardware ports on the SNES.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |